The WowTale crest

A Hytale project

WowTale

A faithful recreation of World of Warcraft Classic, rebuilt block by block inside Hytale. Play it on our multiplayer server, or download the mod and bring Azeroth to your own world.

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The story so far

Azeroth, one block at a time

WowTale is a fan project with a simple goal that takes a very long time: rebuild World of Warcraft Classic inside Hytale, faithfully enough that walking into Goldshire feels like coming home.

We are recreating the zones, creatures, dungeons and systems of the original game using Hytale's engine and art style. Not a reskin and not a loose tribute, but the actual layouts, pull ranges and lantern-lit mine tunnels you remember, rebuilt by hand.

The project ships two ways: a persistent multiplayer server you can join, and a downloadable mod for running Azeroth in your own world.

2
Ways to play
1:1
Zone layouts
100%
Built by hand
White castle towers with blue and gold banners rising above the trees

Zone showcase

The gates of Stormwind

Two ways to play

Join the server or run your own

Whichever way you play, it is the same handbuilt Azeroth underneath.

The white towers of Stormwind above the trees

Multiplayer

The WowTale server

A persistent world shared with the whole community. Level through Elwynn with strangers who become guildmates, form groups at the mine entrance, and meet us in Goldshire. Server hosting is provided through our partner BisectHosting.

Server hosting
A lantern-lit chamber in the Deadmines

Downloadable

The WowTale mod

Prefer to host your own world, play with a small group of friends, or explore alone? The mod brings the full recreation to any Hytale world you control. Release lands alongside the public playtest. Progress updates are posted on Discord.

Follow development

What we are building

Faithful where it counts

Classic was never about one feature. It was the sum of a thousand small decisions, and we are remaking them carefully.

Handbuilt zones

Elwynn Forest, Northshire and the roads to Stormwind, rebuilt block by block from the original layouts. Every hill, mine and murloc camp where you remember it.

Classic combat

Abilities, threat and pulls that behave the way they did in 2005. Careful positioning matters, and so does not fighting three kobolds at once.

Dungeons and lairs

Instanced runs built for groups, from cramped mine tunnels to full dungeons. Bring friends, assign roles, and mind the patrols.

Creatures of Azeroth

Wolves, kobolds, harvest golems and worse, each remodelled in Hytale's style with their original behaviour and loot intact.

A shared world

One persistent multiplayer server where levelling, trading and world events happen alongside other players, not in a lobby.

Professions and economy

Gathering, crafting and a player-driven economy are planned for later phases, following the classic profession trees.

A white stone building with timber framing among giant oaks

Zone showcase

Elwynn Forest

A harvest golem creature rebuilt in Hytale's voxel style, with a straw hat, wooden arms and glowing red eyes

Creature spotlight

The Harvest Golem

Anyone who levelled through the human lands remembers these things lurching between the wheat rows. Ours is rebuilt from scratch in Hytale's chunky, hand-painted style: straw bursting from the joints, a battered farmhand's hat, and those red eyes that mean you pulled one too many.

Every creature in WowTale gets this treatment. Original silhouette, original behaviour, remade with love in a new engine.

  • Found inFarmland, west of the city
  • TemperamentHostile, short leash, no mercy
  • DropsLinen, coins, the occasional pitchfork
  • StatusModel complete, behaviour in progress

Roadmap

The road to the playtest

We build in phases and show our work as we go. Dates arrive when they are real, not before.

Phase one

Elwynn Forest and the human starting experience

Northshire, Goldshire, the mines and the road to Stormwind's gates. Zone building and creature work are underway now.

In progress

Phase two

Combat, classes and creatures

Core class kits, enemy behaviour, loot tables and the systems that make levelling feel right.

Next up

Phase three

Quests, professions and the wider world

Quest chains through the starting zones, gathering and crafting, and expansion into neighbouring regions.

Planned

Phase four

Public playtest

The server opens its doors to the community, and the mod becomes available to download for your own worlds.

Planned

Everything here is subject to change. It is a big game and a small team.

The tavern is open

Development happens in the open. Screenshots, votes on what gets built next, playtest signups and the occasional murloc noise, all on our Discord.